Rainier from Worthplaying.com dropped me a line to let me know they had a couple of articles up that Relic’s fans might be interested in. The Tales of Valor article especially.
First up is a Dawn of War 2 article. Warning, it contains plot spoilers in the extreme.
For example, some of the larger maps we played on included special buildings: communication arrays, shrines and foundries. Going out of our way to capture one took extra time, but the benefits paid off in later missions. For example, capturing an array gives you additional intelligence information when operating later missions on the same planet. Capturing a shrine gives you the Rosarius item, which renders a given squad invulnerable for a limited amount of time, but it only works when a shrine is in range. Finally, the foundry gives you automated turrets. Like the shrine, they only work when the foundry is in range, but can be a powerful defensive weapon.
Following that, they’ve got an interview put together with Brian Wood, the lead designer on Tales of Valor.
More info below… Read the rest of this entry »