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Posted:
Tue Feb 05, 2008 7:25 pm |
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Not sure when it will be out but heres some of the new features planned for Teamspeak 3
Fully integrated 3D Sound support for both Client and SDK, enabling spacial placement of sound from multiple directions
Improved text chat capabilities much like today's popular Instant Messenger applications
BBCode (smilies) formatting in welcome messages, channel descriptions, etc.
Tabbed voice connectivity, allowing you to simultaneously connect to multiple servers
All new key bindings module with additional support for joysticks, mouse buttons, and other hardware
All new "Bookmarks Manager", allowing users to store their favorite servers similar to storing favorites within your web browser
Multi-headset support allowing you to for example plug in two USB headsets to your PC and have each headset connect to a different server at the same time
Sound packs, allowing users to create and distribute their own custom sounds within TeamSpeak such as "Player joined" or "Player kicked"
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spasticdonkey

President of the United States

Joined: Jun 23, 2005
Posts: 3381
Location: Texas, USA
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Posted:
Tue Feb 05, 2008 7:57 pm |
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Pain the cockfag coming at you in surround sound ... bet we all can't wait! |
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Dozey

Captain (CPT)

Joined: Sept 20, 2005
Posts: 706
Location: Guernsey, Channel Islands
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Posted:
Wed Feb 06, 2008 8:44 am |
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lol, i imagine you could also make him sound really far away, like he's down in a hole somewhere...
"the ability to connect to 2 headsets to 2 servers"? That sounds a little confusing, do you have to wear them both?? |
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spasticdonkey

President of the United States

Joined: Jun 23, 2005
Posts: 3381
Location: Texas, USA
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Posted:
Wed Feb 06, 2008 8:58 am |
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lol is there a cockfag mode  |
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XtremeChaos

Deputy Secretary of Defense

Joined: Aug 31, 2007
Posts: 2289
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Posted:
Fri Mar 28, 2008 6:53 am |
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Looks like the basics of TS3 has been completed and they are currently working on integrating it into future game releases (un-named) - It will be nice too see games integrate a decent VOIP system that we are all familiar with.
Most of the work remaining is with the UI or user interface so no screenshots are available as of yet.
They have been working on it for a long time so who know when it will be out. ???
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We have some exciting news to report this month. Although there is still no TeamSpeak 3 client or server on our download page, TS3 technology has already been released in a different way. We are currently working with a small group of hand-picked companies that want to add VoiceCom functionality into their product. Most of these companies are game producers, that want to integrate a high-quality VoiceCom solution into their game, but we are also working with companies that have nothing to do with gaming. We (and they) are currently bound by legal agreements, so we cannot tell you what products are going to be released with TS3 inside, however, in time our Press Release area will be updated to reveal more info to you .
On development aspects, we are working full-steam on the few remaining gaps in our core systems. As for our sound system, we have moved from the previously used OpenAL framework to FMOD. We are sure this decision was well worth the effort and look forward to the benefits FMOD will bring us in the future. Much progress has been made on the permissions system and also a lot of effort has gone into one of our "surprise features", which we don't want to reveal at this point. Apart from the permissions system, there are no basic core parts missing anymore. Of course there is some work involved applying the finishing touches to the different areas, but we are fairly confident with the status of our core (which is why we have accepted the pre-release SDK projects mentioned above).
The most amount of work that still needs to be completed is in the user interface (UI). Since the new TeamSpeak 3 UI is still not quite as polished as we would like it to be, we have not presented you with a screenshot of our current client. There is light ahead though: we are currently evaluating work from several graphic artists to be considered as an icon set within the TS3 client. Once we have a presentable set of icons available, the chances of you seeing the first screenshots of a more complete TS3 client will rise dramatically .
Thanks for reading! Until our next blog! |
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spasticdonkey

President of the United States

Joined: Jun 23, 2005
Posts: 3381
Location: Texas, USA
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Posted:
Sat Mar 29, 2008 7:18 am |
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i sure hope its standard in bf3...im waiting for it long enough now (november/december release hopefully) |
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Magnitudem

Staff Sergeant (SSG)

Joined: Mar 22, 2007
Posts: 146
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Posted:
Sat Mar 29, 2008 11:42 am |
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Is BF3 the PC port of BF Bad Company? |
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spasticdonkey

President of the United States

Joined: Jun 23, 2005
Posts: 3381
Location: Texas, USA
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Posted:
Sat Mar 29, 2008 4:29 pm |
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according to some leaked info, a mix between bf2 and 2142 (like, FL from 2142, but bf2 style) with major updated graphics, vista only (booh, but i have vista anyway), lots more vehicles...upto 40 players per team (80 total instead of 64 now max) NATO vs MEC, batalions (multiple squads ordered around by 1 commander, multiple commanders ordered around by generals....
34 weapens with 22 unlockables etc.
http://www.digitalbattle.com/2007/10/09/breaking-battlefield-3-leaked-info/ |
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Magnitudem

Staff Sergeant (SSG)

Joined: Mar 22, 2007
Posts: 146
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Posted:
Sun Mar 30, 2008 4:37 am |
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I don't want to build a new computer for vista |
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Are there lumps in farts??? |
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no1beaver

Sergeant First Class (SFC)

Joined: Aug 22, 2007
Posts: 183
Location: vancouver, wa usa
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Posted:
Sun Mar 30, 2008 9:47 am |
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hehe, i ran win98 for as long as i possibly could back in the day.. so I hear ya.. i'll probably do a dual-boot system when that day comes for vista..... |
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spasticdonkey

President of the United States

Joined: Jun 23, 2005
Posts: 3381
Location: Texas, USA
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Posted:
Sun Mar 30, 2008 12:00 pm |
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or run mac os X |
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Magnitudem

Staff Sergeant (SSG)

Joined: Mar 22, 2007
Posts: 146
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